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Dwarf fortress trading meals
Dwarf fortress trading meals







And if you have more than one friendly civilization of dwarves, for example, in autumn you will get more than one caravan. Wiki states that you get one caravan per year from each friendly civilization you have. So, having good relations with multiple civilizations of the same race probably wouldn't help you get more caravans. Originally posted by graalGGTV:I could be very mistaken about this, but I'm pretty sure you can only receive 1 caravan in spring (elves), 1 caravan in summer (humans), and 1 caravan in autumn (dwarves). Or any other dozens of trade mechanics that they have no doubt dreamed up :) I expect it is just awaiting some more nuanced worldwide economic system which would gradually devalue foods if you traded them too often or in too large quantities (or the elves would realise they can trade with other dwarves for less). So long as it didn't make early trading too punishing. Still I guess I would be okay with them rebalancing this, since it's a little unbelievable that meals are bought at high quantities at such high prices (more realistic to put the high prices on difficult to farm dwarven deep-mine foodstuffs). The other one is crafting but naturally that does nothing to sustain your fortress in the mean time, whereas having an excellent cook and/or brewer keeps the fort alive. The trouble is that it's one of the ways for early forts to actually trade for things they need to sustain themselves early on, especially when going with the no anvil embark. Yes it's a bit OP but it's been like this forever. I think it is still limited by wagon + couple of animals weight limit though. So, if you trade enough and make them enough profits you can eventually get to the point where you would need only a couple of traders for everything you need. Meaning the better profit they make this time - the better goods they will bring in the next year. You would still want to forge weapons and armor and make your own furniture, though, since itchance for a legendary stuff on traders is abysmal.Īnd another thing about traders: they depend on profits from the trade, literally. As a bonus those civilizations will bring some weapons and armor straight to your fortress entrance. And Ask for tribute not to establish contact but to actually get the tribute. There is another option to not produce much - you can actually raid other civilizations. Kobolds are the same, with the exception that you need to find them first. Supposedly they will bring this gift straight to the ruler when they get back, so it should improve relations.Īnother note: even though some goblin civilizations can be shown as "At piece" with you, without modding you can never do trade with them. You might try to give a gift to traders every time they visit. Not sure how exactly it works and how fast relations degrade though. Also there are values that civilizations have and if the more they are different from yours - the worse your relations will be. Not immediately but you have lower tolerance from them from the start and every caravan accident will risk a siege. As others said you can demand tribute, but it will lower diplomatic relations and can lead to a war.

dwarf fortress trading meals dwarf fortress trading meals

Mind that you cannot have a contact from civilization that cannot reach you by land. Traders will come from each friendly civilization you have a contact. Considering that how long it was this way I would not hope for that value to be changed any time soon. You can call it OP, and you can also just ignore it and never trade it if you don't like it. Is that a bug? Prepared food is very valuable and it was like this for quite some time (if not forever). I can easily buy everything the trader has and still give them 40k as a gift on top. Now while trading the food seems to have insane value (6000 / stack). Originally posted by vergessen (´◉◞౪◟◉):I did some heavy fishing and cooking to trade away.









Dwarf fortress trading meals