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Shovel knight pocket dungeon switch
Shovel knight pocket dungeon switch













shovel knight pocket dungeon switch

I took quite a few beatings before finally finding a groove. Managing multiple enemy types that all require their own approach to defeating them isn’t easy. This is especially true against enemies that require more thought to eliminate, such as ghosts that vanish for a period after each hit or frogs that become electrified every other step. Since tiles descend faster when you move (and drop slower when you’re stationary), quelling the knee-jerk desire to plow through as quickly as possible is tough and can result in a hasty death. Shovel Knight Pocket Dungeon is challenging. My favorite is a simple bomb that clears large chunks of tiles, though it can damage you as well if you don’t escape its range. Keys also open chests that grant useful power-ups such as a spear that pierces multiple targets, a shield that blocks attacks, or a smokescreen that negates enemy counterattacks within a perimeter. Finding keys to open exit doors advances you to the next stage, so it’s really about surviving until said door appears. You don’t need to wipe a board clear to win. This taught me to always monitor my health and judge the right times to attack. By the time you’re back, the board may have filled up, resulting in failure. Sure, Shovel Knight can die repeatedly, but respawning takes precious seconds, and the game doesn’t wait for you to return. I’m playing the traditional format, but I’d describe it as “less hard” rather than easy, per se. Playing under roguelike rules means you start from scratch after each death, regardless of the board’s state. Playing traditionally grants unlimited lives, so you only lose when the board fills up. Depending on the mode of play you choose, traditional or roguelike, dying has two results.

shovel knight pocket dungeon switch

Early on, I instinctively bashed into every matching stack of monsters I saw, forgetting I often took the same damage in return.

shovel knight pocket dungeon switch

Tile-clearing also rewards gems used to purchase new items and fills up a meter that multiplies your gem intake.Īs a fan of tile-matching games, Pocket Dungeon’s more action-oriented approach took getting used to. Losing health results in failure, so Pocket Dungeon becomes a tricky balance of clearing tiles relatively quickly while thoughtfully attacking foes to avoid getting killed yourself. Furthermore, both you and monsters have health bars, and most foes hit back after being struck. Though tiles automatically descend slowly to start, they drop faster each time you move. You move Shovel Knight (or other unlockable characters) within these boards to bash away matching titles. Pocket Dungeon’s boards feature descending tiles, which can be monsters, obstacles, health potions, and other items you must prevent from stacking to the top by clearing matching tiles adjacent to another. Assuming you can put up with a surprisingly steep difficulty curve, Pocket Dungeon is worth checking out if you’re looking for a new puzzler to chip away at. After countless matches, I can say its action-oriented spin on tile-matching puzzle games works well. Shovel Knight Pocket Dungeon launches tomorrow and offers an intriguing change of pace for everyone’s favorite shovel-wielding hero/obligatory indie cameo star.















Shovel knight pocket dungeon switch